Defense +30%, immune to Flinch and Knockback
Top defensive passive; obtained from World Tree / high-tier sources.
DefenseEvery passive trait, grouped and rated — the traits worth breeding for.
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Defense +30%, immune to Flinch and Knockback
Top defensive passive; obtained from World Tree / high-tier sources.
DefenseMove Speed +50%, Hunger depletes +15% faster
Huge move-speed boost from the World Tree; higher hunger cost.
MovementMax Stamina +75% (rideable pals only)
Best mount stamina passive; ideal for flyers.
MovementDrop Items +100%
Doubles item drops; excellent on gathering / ranch pals.
GatheringAttack +20%, Defense +20%, Move Speed +20%
Top-tier all-round combat passive; the marquee target of most breeding projects.
AttackAttack +15%, Defense +15%, Work Speed +20%
Great hybrid combat/work passive; pairs well with Legend.
AttackHunger decreases +20% slower
Best hunger-reduction passive for low-maintenance pals.
UtilityFarming Work Suitability +2
Raises ranch / farming suitability for production pals.
GatheringWork Speed +75%
Highest single-passive work speed; end-game base worker target.
WorkMove Speed +30%
Highest single-passive move speed; top mount-build target.
MovementAbsorbs 5% of damage dealt as Health (at night)
Nighttime lifesteal for sustained combat.
UtilityWork Speed +50%
The premier work-speed passive for base worker pals.
WorkDefense +20%, immune to Flinch
Best common defense passive; flinch immunity helps tanks.
DefenseNeutral attack damage +30%
Top neutral/normal-element damage passive.
Element · NeutralHunger decreases +15% slower
Reduces feeding needs; good for base and mount pals.
UtilityDragon attack damage +30%
Top dragon-element damage passive.
Element · DragonGround attack damage +30%
Top ground/earth-element damage passive.
Element · GroundAttack +20%
Core combat-attack passive in most 4-slot attacker builds.
AttackFire attack damage +30%
Top fire-element damage passive for fire attackers.
Element · FirePlayer Auto Health Regeneration +5%
Base-pal aura that heals the player passively.
UtilityIce attack damage +30%
Top ice-element damage passive.
Element · IceMax Stamina +50% (rideable pals only)
Big stamina boost for mount pals.
MovementPlayer Logging Efficiency +25%
Base aura that speeds the player's own tree chopping.
GatheringLightning attack damage +30%
Top electric-element damage passive.
Element · ElectricWater attack damage +30%
Top water-element damage passive.
Element · WaterDark attack damage +30%
Top dark-element damage passive.
Element · DarkPlayer Mining Efficiency +25%
Base aura that speeds the player's own ore mining.
GatheringPlayer Work Speed +25%
Base-pal aura that buffs the player's own work speed.
WorkBreeding speed +100%
Halves breeding-farm time; useful in breeding operations.
GatheringMove Speed +20%
Mid-tier move speed; common in mount speed stacks.
MovementActive skill cooldown -30%, Attack +10%
Boosts skill uptime; strong on skill-spamming attackers.
AttackDrop Items +50%
Boosts item / ranch drops; mid-tier gathering passive.
GatheringGrass attack damage +30%
Top grass/leaf-element damage passive.
Element · GrassPlayer Defense +10%
Base-pal aura buffing the player's defense.
GatheringPlayer Attack +10%
Base-pal aura buffing the player's attack; used in worker exploit stacks.
GatheringSAN (sanity) drops +15% slower
Stronger sanity retention for tireless base workers.
UtilityHunger decreases +15% faster
Worse hunger drain; breed out of base / mount pals.
DetrimentDefense -20%
Major defense penalty; avoid on tanks.
DetrimentSAN (sanity) drops +15% faster
Strong sanity penalty; breed out of workers.
DetrimentDefense +20%, immune to Knockback
Defense plus knockback immunity for frontline tanks.
DefenseAttack +30%, Work Speed -50%
Biggest single-passive attack boost, but cripples base work speed.
AttackAttack -20%
Major attack penalty; breed out of attackers.
DetrimentWork Speed -30%
Severe work penalty; high-priority to breed out.
DetrimentAttack +10%, Defense -10%
Trades defense for offense.
AttackDragon attack damage +10%
Common dragon booster; stacks under Divine Dragon.
Element · DragonAttack +10%
Common attack booster; stacks with higher-tier attack passives.
AttackLightning attack damage +10%
Common electric booster; stacks under Lord of Lightning.
Element · ElectricWork Speed -10%
Negative work passive; bred out of base workers.
DetrimentIce attack damage +10%
Common ice booster; stacks under Ice Emperor.
Element · IceWork Speed +10%, Defense -10%
Minor work boost with a defense tradeoff.
WorkAttack -10%
Negative attack passive; bred out of combat pals.
DetrimentHunger decreases +10% slower
Common hunger-saver; stacks with Diet Lover.
UtilityDefense -10%
Minor defense penalty.
DetrimentMax Stamina +25%
Extra stamina for longer sprints and flights on mounts.
MovementGrass attack damage +10%
Common grass booster; stacks under Spirit Emperor.
Element · GrassHunger decreases +10% faster
Increases feeding needs; undesirable on any pal.
DetrimentDefense +10%
Common defense booster; frequent breeding filler.
DefenseAttack +15%, Work Speed -10%
Attack boost with minor work penalty.
AttackWater attack damage +10%
Common water booster; stacks under Lord of the Sea.
Element · WaterWorks through the night without sleeping
Also called Sleepless; keeps base pals working around the clock.
UtilityDefense +15%, Attack -15%
Pure tank passive; sacrifices offense for survivability.
DefenseMove Speed +10%
Common move-speed booster; stacks with Swift/Runner.
MovementSAN (sanity) drops +10% slower
Keeps base workers sane longer; popular breeding pick.
UtilityGround attack damage +10%
Common ground booster; stacks under Earth Emperor.
Element · GroundFire attack damage +10%
Common fire booster; stacks under Flame Emperor.
Element · FireAttack +15%, Defense -15%
Glass-cannon attack passive for pure combat pals.
AttackWork Speed +20%
Common work-speed booster; stacks in worker builds.
WorkItem sell value -10%
Lowers merchant value of drops; minor detriment.
DetrimentMax Stamina -25%
Reduces mount stamina; undesirable on ride pals.
DetrimentNeutral attack damage +10%
Common neutral booster; stacks under Celestial Emperor.
Element · NeutralSAN (sanity) drops +10% faster
Sanity drains faster; bad for base workers.
DetrimentDark attack damage +10%
Common dark booster; stacks under Lord of the Underworld.
Element · DarkWork Speed +30%, Attack -30%
Strong work boost for combat-irrelevant base pals.
Work